Quote:
Originally Posted by Deverell
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It's not about getting the mobs, it's about the fact that there simply aren't enough. Not only does this lead to tidal waves of drama, which can be lived with, but it simply excludes a shitload of people. There isn't enough raid content in Everquest for a top-heavy server. The dash for raid mobs that some people like does not out-weigh the fact that only 20% of the population can really raid at all because there just isn't any more content than that. I didn't demand instancing, I just said it was the one custom feature I wouldn't mind. I'm not a raider, but that's not because I don't like to raid, it's because I don't want to associate with the type of people who tend to populate this server's raid scene due to the nature of it.
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The spawn variance thing is probably a well intentioned really bad idea. On a classic mob with a proper spawn timer you could arrange for your guild to be on at a certain time prior and you could beat competition by arriving earlier if you were desperate enough. With this variance thing of 24-48 hours its impossible to arrive earlier unless your willing to sit there for 48 hours max, which means it then becomes a sit your tracker, mobilize the raid when it spawns thing and the winner is always going to be the biggest guild because they can mobilize the quickest and kill with the least amount of people.