I never noticed a meaningful difference in mez resists from charisma, but it does affect the chance for lull to fail and for charm to break. Those are the big ones.
Points in int are mostly wasted. It's such an inconsequential stat for enchanters, you simply don't depend very much on your mana pool. Coupled with the fact that you can buff your own int and always have clarity, it's not a concern at all.
Your starting stat points should never be spent with consideration to the first 16 levels or whatever. That's such a tiny part of your life and it's just not gonna matter. Mana pool is also universally overrated except perhaps for clerics and quad-kiters. You'll spend 97% of your life either at full mana because the content is easy, or hovering somewhere between 30-60% mana. The situations where you go from full mana to OOM and then have time to get back to full and repeat the process are so unspeakably rare that it isn't worth considering, but those are really the only situations where the size of your mana pool makes any real difference.
You can put your points in stamina if you want the very endgame benefit. Eventually you'll reach a point where you won't get anything out of more int or cha, they kinda stop helping after 200, and then sta is the only thing you'll care about. You can also go the more general route of dumping all your points into cha so that you can get to 200 or 255 (both are meaningful milestones, you'll be charming high-end stuff at times and need 255 for safety) without having to wear a bunch of otherwise terrible cha gear. That'll let you wear stuff with better general stats such as hp and resists where you'd otherwise have to wear a lot of things like siryn hood and gypsy medallion that give nothing but charisma.
Think of it like this: there'll be a tiny window of time right in the beginning where the int might help you more. Then there'll be a vast span of time all throughout the middle where cha is worth more. Then there'll be a tiny window of time right at the end where sta is worth more. Use that and your knowledge of what you intend to do in the game to determine where to put your points. If you're dead set on becoming a hardcore endgame raider, sta is a smart choice. If you just like to dungeon crawl or visit planes, you'll never get the kind of gear that lets you reach the point where everything but stamina is pointless.
And yes, absolutely reroll if you're only level 4. That's nothing.
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