Thread: Game Mechanics: MM Pathing. major death trap!
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Old 05-18-2010, 10:14 PM
doacleric doacleric is offline
Sarnak

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Join Date: Feb 2010
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I took a look at the pathing in mistmoore. Honestly, there is nothing wrong with the pathing itself. Overall its very well done. I also didn't find any problems with NPC's aggroing through the floors/ceilings, even on the first staircase.

However, there was a high tendency for NPC's to cause a chain reaction of aggro due to their close proximity to one another, their great numbers, and the way they are laid out. I made a few adjustments to NPC's that were in the wrong location and bunched up. I have also decreased the aggro range to a more reasonable amount for the NPC's in the castle. This should hopefully cut down on odd aggro behavior, and make the castle a more viable hunting spot.

Please keep in mind however that overall, Mistmoore castle is a fairly dangerous zone, and always has been.
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