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Old 04-23-2012, 12:05 AM
Vohl Vohl is offline
Sarnak


Join Date: May 2011
Posts: 381
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Fear pathing on live servers seemed to be less erratic than on p99 blue and red. There were points where you could position yourself and time melee attacks to hit running targets. I used to do this in the aviak village in S Karana, for example. Running mobs also ran at a speed that was possible to catch and attack them repeatedly if you were on the ball. SoW allowed a chasing melee combatant to attack fleeing mobs somewhat reliably, especially if they had large hit boxes (i.e. giants, cyclopes).

Not giving yourself enough space, fumbling your timing on attacks on fleeing mobs, or horrible luck with hitting mobs would cause trains. Snare was handy for preventing these from happening, but it was not necessary to solo.

The patch has, through whatever crazy combination of pre-existing inaccuracies and well-intentioned updates (accurate to classic EQ or otherwise) achieved a very non-classic result. Melee in general, and monks in particular, are now 100% group-dependent. There is no longer any capacity for monks, warriors and rogues to solo even light blue mobs.

PLEASE FIX THIS.

I'd like to continue to play on 99 red, but it will not be possible with the current flight AI, NPC pathing and speed rule set in effect.
Last edited by Vohl; 04-23-2012 at 12:13 AM..
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