Quote:
Originally Posted by foxdragoon
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The only problem I can see is for the evil races who might agro the wood elf npcs by the ocean of tears dock not having an easy way out by quickly running to the translocator. Of course, you can sometimes avoid them by running to the side, but it seems that a few times you will agro them. This wasn't a problem on old EQ, since you could just stay on the boat. Maybe if the translocator didn't place you in the middle of these two npcs it would help.
We'll see.
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I foresaw this problem on Sister Isle and there are 2 solutions, one implemented and 1 player "driven".