Yea for a cloth wizard soloing its a pain!!
Yea for a cloth wizard soloing its a pain!!
Root breaks snare .. snare wont break root just eats your mana !!!
The Trick:
To avoid snaring your self (while being beat to death) root mob then open range
(assuming your root lasts longer than a millisecond)
Nuke mob to break snare (use a bolt spell it has longest range), then run while spell bar recycles
Turn and snare and pray to Karana it lands this time !!
(stopping and turning 1/4 turn will allow the server to register you as not moving)
Yea the Old School Mechanics are fun
Quading on this serve is not practical below level 34 "Circle of Force" is the first efficient mana quad spell.
On standard EQ Progression servers I was able to easily quad in the early teens, killing beetles in North Karana .. Strafing out runs them if you don't have SOW, but on this server beetles run a lot faster.. Not sure if its an old school thing that was tweaked at some point or if beetle run to fast here ???
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