Quote:
Originally Posted by Oadina
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I don't think tera has more than a month's life span, especially for you guys. I only made it to 9 or so before getting a bit bored, but things i noticed that were not inline with sucessful mmo's. Maybe someone who made it higher could clarify for me?
1. Mobs did not aggro? They just look at you.
2. no dependency on grouping - every class can solo?
3. Classes were overpowered (ae'ing alone)?
4. too easy in general, forced questing, hate mobs that give (1) exp.
Does it get different/better?
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1. Mobs do agro. You will notice it more if you play a melee. Mobs don't agro from casting range even in EQ.
2. Every game has classes that are great solo vs. classes that shine in a group. Even in EQ, the only class that truly can't solo is a rogue. You won't see anyone soloing world bosses or hard modes, which is the only content that probably matters.
3. Yes, you can AE very low trash just like a lvl 12 EQ toon can AE lvl 2s. I'm sure you are referring to the level appropriate targets that are surrounded by trivial "minions". It's game design to make playing more interesting than using one attack 3-5x.
4. If by forced, you mean providing a logical and efficient way to level forces you to follow that path, I guess? Easy content is easy, tough content is tough. It isn't EQ where the most miserable, shittiest levels are the first 20.
I would guess that you rolled a sorc or archer, which are the lowest difficulty rating in the game. Like rolling a necro and saying EQ is easy. If you go for one of the other classes, you will find yourself improving your attack combos, rolls, and other defenses so you can continue quickly without using health pots.
Personally, I think Tera will succeed because of 2 factors:
1. You have an incredible amount of control over your own character. You are rolling, blocking, or setting up a charged attack rather than sitting in a root(here) or getting killed cause your 1 defensive CD is on cooldown when your opponent popped their instant kill macro(WoW). Tera combat involves managing several small factors rather than say, rooting til it sticks and hitting ice comet.
2. Tera has no "WTF is this shit?" skill. Think manaburn, 1 nice stupid button that takes all the complexity and judgement out of PvP. Anyone play Warhammer Online and remember the group heal spell? Healed everyone on the map and didn't require los, for barely more than the cost of a single target heal that required los. Gameplay was reduced to sitting in a hole and hitting 1 key as AP refreshed. Just an example, but just about every other game that has come and gone has one or several grossly out of place skills that ruin gameplay. So far in Tera, individual reaction and judgement means much more than any game skill.