Why do "space cats" break the fantasy setting? Plane of Fear/Hate/Sky seem a little more "out there" to me, tbh. At least Luclin is a physical world, not some exotic plane existing in an infinite void.
People can port all over the world, and translocate into alternate dimensions, but they can't employ that same magic to get to the habitable moon? Habitable by the blessings of Luclin herself, of course.
Call it lame for the bazaar, automatic basic continental teleports, and absurdly high mob HPs, but to attack it for having "cats in space" is beyond silly. Look at the rest of the game. Frogmen, Butterfly drakes, sentient ooze pools, RAPTORS!? I honestly find it easier to go along with some Kerra being transported to the moon in an accident during an Erudian magical battle, than raptors without any other sort of dinosaur. Magic exists in EQ, teleportation exists, and even the ability to create artificial atmospheres (all those places where water is held back by an invisible force-field, like in CT or the pot room in OOT.)
D&D, arguably one of the most recognizable "brands" of fantasy fiction, has aliens and space travel. EQ is also somewhat based on D&D, or at least heavily inspired by it. Maybe they should've went with a Giant Space Hamster expansion instead . . .
All that said, though, I realize this server will probably never see Luclin and beyond. Luclin was the first expansion that attempted to truly scale spell casters, so it's naturally one of my favorites.
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Cheb - 60 Shaman
Burlington - 60 Magician
Chubblur - 60 Druid
Quizarts - 60 Monk
Ratherdashing - 57 Cleric
Chubbler - 52 Warrior
Chubbwares - EC mule
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