
05-03-2012, 08:17 PM
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Banned
Join Date: May 2011
Posts: 890
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Quote:
Originally Posted by SearyxTZ
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Rust1d?: You make one of these threads like every 2 months, and it's obvious that you are one of the two devs (either devnoob or image).
I have already responded to this before but Ill do so again
1.) The timing on "red69" could not have been any worse -- coming after the shutdown of Secrets little VZTZ clone, and prior to the launch of the looming red99. Most players were going to take a pass on your server and wait for red99 which was being developed by the main eqemu guy (Rogean) who had a track record of professionalism and stability compared to other "running this off a spare box out of my garage" sandbox devs who had lesser resources and reputation.
I agree. However, track record means nothing if you put out a shitty product. Gotta be consistent. The server population went from 700 at start to maybe 70.
2.) You named it "red69". Unless you were trying to attract 12 year olds who still think the 69 number is hilarious + outrageous, all this did was make you look even less legit in light of the upcoming red99.
For naming convention: VZTZ == good. Guild Wars == good. Red69 == bad.
I am neither Image or Devnoob. I was not in favor of RED69 because I thought K&B could have been fixed right without all of the nonclassic zones such as nexus. The name was pretty bad.
3.) K&B was plainly custom. When you make the choice to go custom, you say goodbye to a huge % of your potential players. I think custom servers can work but it's a much higher mountain to climb that takes a longer time and word of mouth from players convincing other players that this non-classic server is worth playing and not just some hacky aimless crap a bored CS major cobbled together. I empathize with all the guys trying to make custom servers work (Secrets included) but it's a lot harder to sell on people. Most just want the classic EQ they remember.
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I understand however when people DID get real classic, they did not want it. K&B had leader boards and rewards for PVP. These things encouraged pvp. In Red 99, people avoid it at all costs. It could have been more thought out, but I think they rushed it to beat Red99.
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