Quote:
Originally Posted by fischsemmel
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Imagine the system below:
1. Trak, maestro, and draco have a 1-hour window in which all three of the mobs will simultaneously spawn. This happens every 3-ish days.
2. Oldworld dragons, gods, outdoor dragons, VS, and VP have a 1-hour window in which all of the mobs will simultaneously spawn. This happens every 7-ish days.
3. The "-ish" accounts for a staff-selected time when the window will be near the 3/7-day mark.
4. The window's opening and closing times will be made known on the p99 site and ingame.
The 3-day window forces the more dedicated guilds to race/FTE/whatever for Trak to get those tasty BPs and teeth at the cost of missing out on the couple of nice things maestro and draco still have for these guilds. Yeah, TMO could split its forces and kill trak, draco, and maestro at the same time, but I think that thinning of forces really increases the chance of losing 1+ of the mobs to a guild that focuses. Smaller/more casual guilds get to head to/already be in hate or fear, though they certainly still need to be racing because enough people were certainly logged out on ledge to kill trak within minutes of the server coming up.
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You really are that ignorant... Even for casual guilds it only takes 15ish people to kill Draco and Maestro. TMO could keep 25 at Trak and still dispatch 15 for Maestro and Draco simultaneously. TMO would also go for Maestro first, Draco second, and Trak third because Maestro is the most heavily contested and easiest to get. Draco is the second easiest to get, and no other guild could muster the forces to kill Trak before TMO logged back over and engaged Trak. I can't believe your ignorance in the end-game raid scene to even suggest otherwise.
Quote:
Originally Posted by fischsemmel
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The 7-day window forces the more dedicated guilds to pick their priority targets. Maybe a guild can split 2 ways, but certainly not 3. VS, Inny, and CT are most likely the biggest targets, but so long as not all of the guilds try to race each other to those three targets, there are still 6 dragons out there sitting around just waiting to cough up their scales and cloaks and belts and shields and such.
Staff picking the windows can try to spread spawns out so that things aren't always popping at 8-11 pm est, etc. Everyone being on notice of when the window opens will give everyone an equal warning to try to be online at the right time, saving the more casual guilds from having to play 24/7 to compete and letting the more dedicated guilds play their alts or farm or whatever without worrying about being interrupted by a batphone.
Alternatively, the 1-hour window remains 1-hour but not everything spawns at the same time. Logging out at your highest priority target is suddenly a huge risk, because if he doesn't pop right away you could potentially lose an hour of other guilds killing everything else.
Random idea, not sure exactly how it would work because I lost my train of thought on it: raid mobs despawn if not engaged within a certain amount of time, and then perhaps their respawn is shortened cumulatively with multiple despawns? I don't know what the hell I was going for when that popped into my head.
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This is no different than the 3-day idea. TMO would camp at VS because he's an easy and also high priority target. Then they would go get Inny (who has the best shot at dieing to another guild). Third would be CT due to his high priority. TMO will get a train going, and will drop that train on any other guild who engages CT (I've seen it happen for both CT and Draco). After CT, they'd go for the Kunark dragons, probably Faydedar (if he hasn't been killed by anyone who decided not to go for CT) while the CT guild still CRed from their train. After Faydedar, TMO would head to Talendor or Severilous, then the other, and finally Gorenaire (who probably wiped the other guilds first and only attempt). Finally, after they've swiped up every pop except 2-3 (tops), they'd stroll into VP to claim their free loots because the competition is over.
But, if you had raced TMO during a full respawn before, you might already know this. Seeing as how you have neither raced against, nor with TMO for any serious respawn, you have no idea how this works.
The only one you are fooling with your idea is yourself. I'm content with challenging 1-2 things against TMO per respawn cycle, but do not attempt to delude your ignorant beliefs upon others.