The problem is that competition has been replaced by unemployment. On live, variances were much smaller and raid rules were much less restricting. Competition took place in the form of mobilization and training each other, not sitting at a spawn for absurdly long periods of time and responding to text messages at 2PM, 4AM, or whenever else a mob happened to spawn.
It used to be a disadvantage to have a massive raid force. Zerg guilds took too long to mobilize, too long to organize, and too long to rez up after they'd been trained. Now, it's a pure numbers game. You need 25+ capable of logging in at any hour of any day. As long as you've got that, you're golden.
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