
05-08-2012, 04:14 PM
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Planar Protector
Join Date: Oct 2009
Location: Seattle
Posts: 2,500
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Quote:
Originally Posted by Daldolma
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Dude, if anyone here is crying, it's you. Nobody is allowed to levy any kind of critique on the status quo without you going into hyper-defensive mode about "earning" mobs. Newsflash: you didn't earn anything. You're a non-core member of a massive guild with a core membership that is completely self-sufficient. There's nothing TMO can do with their full membership that they couldn't do with half their membership -- the half that is responsible for tracking every minute of every day. Your contribution is convenience.
It doesn't take some kind of super-human to join TMO. On the contrary, TMO accepts some terrible players pretty regularly. Don't take it the wrong way: there's no reason not to. That's the problem with the server status quo. Numbers are far more important than quality. TMO is a rational actor within the system that's been created.
And yes, having a core of unemployed players that can be ready within minutes for 18 hours a day is what has put TMO on top. It's not meant as an insult; merely an observation. It was the same thing that had put IB on top. In classic EQ, variances were much smaller, and patch days overlapped windows. Spawn times were far more predictable and it was often impossible to camp out at a certain location without hurting your chances of getting another raid mob if it were to spawn first. Here, windows are so massive that it's just about who can be ready at any time of the day. Nobody is going to bother tracking for a dragon/god when it is just as likely to spawn at 2AM Tuesday as 8AM Friday, or some other hour they have no chance at mobilizing for since their guild members are asleep, working, or otherwise being functional human beings. TMO knows they can get 30 players on at any hour of any day; tracking can be split up between the masses; that's why you "earn" more mobs.
That didn't used to be the ultimate trump card in classic EQ. On P99, availability has replaced ability. It's a server flaw. Server staff got sick of dealing with 90-man poopsock forces fighting with each other, so they made variance enormous. What they should've done is simply eliminate the play nice rules. Poopsocking doesn't work if you're getting constantly trained by your competition, and patch days reset windows so they overlap.
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You have no idea what you are talking about most of our core members have full time jobs as well as hobbies. We happen to have euro and asian/aussie players to help us on the weaker hours. I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.
Get some new material
__________________
Irony
Quote:
Originally Posted by Samoht
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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