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Old 05-09-2012, 10:07 PM
HarrisonStillPosting HarrisonStillPosting is offline
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Join Date: Mar 2012
Posts: 130
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Here is my proposal:

Facts:

- On many live servers, competition was never what it is here (ridiculously hardcore), because raiding playerbase was much smaller.
- On many live servers, there was a rotation going for many targets, and EQ was still considered a hard game which needed investment. Also because somehow back then, guild leaders knew about playing nice and fairplay.

Proposition

GMs from this server write down a list (which can be updated by them) of the bosses and give each of them one of the following status:

Status could be:

[Rotation] which means the boss is put to rotation. Rules are:
- any guild can ask to pass a test to enter the rotation. Target will be spawned by a GM, no loot will be received from that event of course. GMs will decide if it's a number of attempts or amount of time required to "clear" the test.
- guilds who are granted a kill due to rotation rights have 2 attempts max or an hour before it's open to other guilds who are part of the rotation on a FTE basis (see below).

[Tiered Rotation] which means the boss is put to rotation too but this time, it's left to the player base to come to an agreement which are the requirements to enter/leave the rotation.
- guilds who are granted a kill due to rotation rights still have 2 attempts max or an hour before it's open to other guilds who are part of the rotation on a FTE basis (see below).

[Contested] which means open to race / competition on a FTE basis (see below).

FTE rule changed to:

Each guild appoints a raid leader who must now claim engagement. There will be 2 shouts from that person:

First one requires at least 10 members from guild/alliance to be in the target's zone: "<Guild Name> is willing to be part of the hunt for <Target>". It notifies any other guild that they are now part of the effective rotation.

"<Guild Name> is engaging the target now!" which announces for a FTE claim.

From this point, the guild must engage under a minute.
If the guild engages under a minute and kills the target, grats. If it's a wipe, other guilds can claim engagement, as long as they also engage under a minute and the target is back to full health when they do so.
If a guild fails to engage under a minute, it loses one turn and must wait for the next guild to claim FTE and do its attempt. This rule stops applying if 10 minutes have passed without an engage from any competiting guild.

Punishment
Failing the rules will result in a 15 days raid ban guild wise.

Variance
Will be removed.

Example 1 (overly complicated, to show the boundaries):

Gorenaire is set this month to [Contested] and spawns.
TMO races and are first in the zone. As long as no other guild / alliance shows up with 15 players, they can't claim to be on the rotation, and TMO may have as many attempts as they want.
BDA has got 15 players in the zone, and thei raid leader shouts:
"<BDA> is willing to be part of the hunt for <Gorenaire>".
From that moment, TMO raid leader or BDA leaders must now shout their respective engagements before going in.
Let's say TMO shouts for engage and fails again. There is still no restriction.
Divinity enters the raid scene, and shouts for rotation inclusion and are gathering their raid forces.
TMO thinks BDA is about to engage but they're not totally ready, so TMo shouts for engage, but can't engage immediatly. More than a minute passes with no engage from TMO, they lose their turn and can't engage. Either BDA or Divinity now have 10 minutes to claim their FTE, or TMO can go again. BDA engages but is wiping.
TMO claims again FTE before Divinity, as BDA is losing their members. TMO here gambles that BDA will have wiped and Gorenaire will be back to full health under a minute.
BDA tanks & healers heroicly survive more than a minute, and TMO lost it's gamble, the "lost turn or 10 minutes" rule applies again.
Divinity claims FTE after 5 minutes, and kills the target.

Example 2:

Venril Sathir is set this month to [Rotation] and spawns. BDA is the guild which has got engage rights. BDA takes some time to gather and buff, and do their first attempt after 45 minutes. The hour mark is hit, and BDA is not ready to go again. TMO shouts for rotation inclusion, and immediatly shouts again for FTE. They wipe. As BDA is about to shouts for FTE, TMO shouts for FTE again as they rush back to the room. They are allowed to so since they engaged under a minute the previous attempt, and kill it.

If the logic here is flawed lemme know.

Why would this be good?
It's easily monitored by players themselves, and GMs won't have to watch if they don't want to. It allows for competition and casual friendly environment. Like on live, mind you.
Also this system is very flexible (easily customized) to reflect what the GMs/devs want to do with their server by putting the status they want, what tests must be passed, and how much they'll have to manage the rotations (them or the player base).
This makes sense but the punishment needs to be extreme. TMO are massive repeat offenders, multiple raid suspensions, training, exploiting, etc.

15 day raid suspension is weak.