Quote:
Originally Posted by Thraim
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Thanks for the answers so far. Sorry I wasn't able to find answers elsewhere. As you can see from my number of posts, this is my first thread (noob). Also, as stated, I wasn't sure how p1999 might differ from eq live.
The code is a good help, although sometimes tough to decipher. Correct me if I'm wrong, but it looks like AGI only affects your chance to be hit, not your chance to hit.
Code
"chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));"
Seems like the AGI of the defender is being multiplied by some factor and the product is removed from the attackers chance to hit. I couldn't find anything that showed an addition to chance to hit from agility.
Also, @guineapig: For now I'm more concerned about getting to lvl 50 rather than my stats once I reach 50. I'm probably going to be more casual than hard core. Regardless, I don't understand the great benefit of extra STA for a rogue at 50. Rogues shouldn't be taking damage anyway, so what's the benefit of stamina? And is it really worth sacrificing the bonus strength for leveling 1 to 50? Thanks in advance.
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Looks like it, but I didn't want to look too hard so I don't spoil my fun.
Here's what the attack rating is listed in the inventory window for reference:
Code:
AttackRating = ((WornCap * 1.342) + (GetSkill(OFFENSE) * 1.345) + ((GetSTR() - 66) * 0.9) + (GetPrimarySkillValue() * 2.69));
WornCap is i think referring to the attack mod on items.