Thread: FIX RESISTS
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Old 05-16-2012, 09:08 PM
Dullah Dullah is offline
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Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Dullah shat upon by big null dog
Hardly.

In classic EQ, there was a random factor in nukes. It wasn't static, like I stated earlier.

With good resists (ie 150), you might get a full potential resist (say 50%), but you also might just get the minimum resist for that level of resistance (which was more like max damage minus your present save vs that line of magic). There was a random factor about it. Higher your resist, the higher your base resist, and higher potential you'd have to resist more damage on top of that base.

Here is almost entirely static with 50-100 dmg variance. That variance variable needs to be increased.

In pvp gear, I have enough to cast 5 ice comets.

I've tested rend, and as stated above, because MR is higher, its naturally less efficient in a common scenario. Conflag seems to be the most efficient as people stack CR anticipating ice comet, but then I'm nothing but a druid with no heals...
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