Thread: Game Mechanics: Nektulos spawns
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Old 05-28-2012, 02:19 PM
nilbog nilbog is offline
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Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
2. Young Kodiaks spawned in Nektulos, and for some reason they are not spawning much (if at all). I remember there were 2 spawns on the EC tunnel side of the river that wandered around and 1 that spawned on the Neriak side of the river. I remember this very well due to the amount of YK TRAIN TO NEWBIE LOG shouts you saw leveling there.
Increased the chance of young kodiaks. They were certainly rare.

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3. Decaying Skeletons were social but not aggresive. As it stands now they are social AND aggresive which is fairly painful for newbies.
decaying skeletons were kos in some newbie zones and non-kos in others. need evidence/research of which zones.

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4. The Wizard portal in Nektulos has an incorrect spawn chart. The spawns at the portal should be as follows.

1)Skeleton - Common
2)Zombie
3)Decaying Skeleton
4)Lesser Mummy
Fixed a while back.

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5. Leatherfoots / the Druids in Nektulos were allied with Halfling players. Halflings who were low hit points (20% of less) would be healed to 50% by these druids.
Anyone have evidence this would occur? It seems you could ask for healing, but I'm not sure about the npcs automatically doing it.


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^ Fixed, pending update. Amiable or higher.

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6. The druids / leatherfoots were KoS to Skeletons / Shadowwolves and bears. They would attack these animals, social each other and heal each other when fighting these mobs.
Leatherfoots will act this way, pending update.

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10. All guards KoS'd everyone in Nektulos, no matter their level. A green guard would KoS a level 60, it didn't matter level difference.
Dark elf nektulos guards will 'green aggro' PCs.

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11. Bixies did not spawn in old Nektulos.
There is a SEQ spawnlog entry for a bixie in Nektulos. It should be rare though.