Thread: To the devs
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Old 05-31-2012, 04:28 PM
Atmas Atmas is offline
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Join Date: Jun 2011
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Have you all thought about making your own game?

I have been thinking lately that the next big mmo (if there ever is one due to market saturation), would be something that harbors mechanics similar to the original Everquest era.

Perhaps something with the exact same mechanics, utilized with an updated physics engine and graphics. I know of a few free engines one could use to make something like this possible.

The hardest part of creation would obviously be money, but maybe even doing it the same way they did it back then and find people that are extremely passionate about something like this. Would need a team of artists, few programmers, designers, writers, etc etc. Maybe even find people that would work for free.

The thing is, Everquest was immersive on a grandiose scale. Certain things like corpse runs, no maps, no global chat channels, player required teleportation; forced the game to make people socialize. We all know this.

I mean, we all don't need to be psychologists to understand what drew us here, and the big question is-- why hasn't anyone (in the industry) done this yet?
Aside from the large amount of time and money it takes to produce an MMO, which really can't be overstated, you will have problems producing something for a niche market. Look at this server, its a free game whose population has never hit anything like the 2k mark. You would need around 800 monthly subscriptions just to pay for the cost of your lead developer. I point this out because indie projects that turn into large commercial organizations end up having to have real full time staff.

Everquest was very successful because at the time it was produced there was nothing else at its level so they had time to produce a lot of the features that are expected at launch of an MMO. Alot of MMOs that are backed by big bucks fail now a days because there is so much content necessary when starting from scratch. Read up on what just happened with Curt (now) Schillingless.

I'm not saying it can't be done, but it is a (forgive the pun) massive undertaking. Even the amount of time and money you spend on Artist and Animators would make your eyes explode [You must be logged in to view images. Log in or Register.]. Consider that with all the work done on EQEmu and P99 the models and maps were something that they had from the begining.

All that said it is something I still think about regularly. If I was in charge of such a project I think there is a good chance I would approach the Devs here about employement because I think they have done some impressive work.
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Last edited by Atmas; 05-31-2012 at 04:31 PM..