Quote:
Originally Posted by Treats
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(FAST) IF WeaponDelay <= 27
1.) DamangeBonus = One Handed DamageBonus + 1
* Damage Bonuses are always rounded down (ie, 7.65 = 7).
(MEDIUM) IF WeaponDelay >= 28 AND <= 39
1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4
(SLOW) IF WeaponDelay >= 40 AND <= 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1
(VERY SLOW) IF WeaponDelay > 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3
40 Delay @ Level 50 = Damage Bonus 14
40 Delay @ Level 60 = Damage Bonus 20
60 Delay @ Level 50 = Damage Bonus 21
60 Delay @ Level 60 = Damage Bonus 27
Free Bump!
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So 40 delay 2h is actually more efficient on damage bonus, unhasted. Thanks!