This box still needs to renege a bit more on the classic everquest rigidity.
The classic exp treadmill doesn't fit in at all with a low population server or player mindset in 2012. If you were to poll this playerbase on what type of treadmill they enjoy most, then "fight over content and item progression" would win in a landslide over "grind up levels solo".
VZTZ had that right from the start. The level treadmill was substantial enough to still require a pretty big time commitment, but the real grind was in item drops and pvp over content (where it should be).
Nobody wanted to spend so much fucking time solo leveling on this server. My entire guild (all former TZ players on live) absolutely hated it. I don't think there was a single member who thought that the implementation here was better or more enjoyable than VZTZ. Most thought it to be a major step backwards.
Ironically the one thing that people wanted to stay classic (resist system) was non-classic here for months and just screwed over the already-fucked melee classes even more. I wouldn't have been surprised to see someone straight up quit after getting soloed by an earth pet or mezzed by a bard for half an hour. It's not a problem now because Null adjusted and fixed that shit, but it was for a long time.
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