Mobs did run this fast when low health. I reckon most of you guys are used to how the server has been the past few years.
If you want a good reference on how some of these mechanics worked, go onto EQmac that is locked in POP era (of which mob run-speeds were never changed), and see this for yourself.
On live I remember always trying to have a snare in group for running mobs, it was almost a must. Also Shaman and evil clerics always typically got a reagent symbol of Innoruuk (snare necklace quest, decent wisdom stats too).
Hope this helps.
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