I never liked hotzones because its a sympton of game-on-rails.
I dont want a quest log to force me to xp in just one place, and i dont want hotzones to force me to xp in one place , or on a "golden path" either.
I think the ocasional bonus xp weekend, especialy preceeding big releaes like sky , kunark, VP, etc. is more then enough.
The OP of this thread complained that xp was too hard even when the pop was 400+, even when getting PLed in unrest, even when his friends gave him gear.
Either you can handle and accept classic EQ, or you can't. We cant get all crazy and change the foundation of this server, and slow char progression, heavy investment into that character is very fundamental to the early design of Everquest as an entire game.
p.s. the "game begins at 40+ on red servers" is totally false. This is EQ, its about the journy at all levels. Not worried cause devs wont be trolled into making this non-classic EQ.
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