Quote:
Originally Posted by Greeedy
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By 'compete' he of course means BDA or Divinity would not engage in training as TMO would. Nor would they be as good as it even if they tried - it requires a certain amount of on-the-job experience that is lacking in those guilds.
That may be competition and it may not - point is, people seem to have very different conceptions of what competition actually is. Until we have a working definition of 'competition', extremely ambiguous posts that only lead to shit fits like this will continue.
If I recall, TMO could only 'compete' in farming lockets for the first few months that the IB/DW merger guild TR completely owned the server. When they had farmed the crap so long and were still waiting for VP to come out, people just did not log on anymore. IB could barely pull 20 people on a good night, so they merged their raids with VD to get the numbers. Honestly Alarti, I would calm down about how wonderful your guild is...whatever 'competition' means, being able to do it after the fact does not make you special in any way.
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I've kicked the ass of everyone in IB. They all returned at some point to get stomped by me while wearing < The Mystical Order > as a guild tag.
Also, I could say that not everyone was in TMO when Kunark came about and the first few months. I rejoined the same time TMO started taking out raid targets and we only progressed, IB just fell apart due to their own shitty members doing what they did prekunark and do to the overwhelming enemy of TMO.
IB was forced by their own members to join up with VD to keep going, which also pissed off other members. It was IB's drive to keep TMO from killing targets that ended up being their downfall.
That trend of keeping others from killing targets has been around since the server started. Which is the best way to keep your guild ahead of others on expac launches and so forth.