I find the strong desire for forced rotations to be potentially troublesome.
To explain, I came from Prexus which, for good or bad, had one of the last and certainly the broadest rotation system in EQ for its time. Because the rotations were open to all guilds, they eventually ballooned to immense proportions. Guilds were having to wait over 17 weeks for VS. This caused all sorts of problems. It also gave other guilds an artificial reason to stay on the rotations. The top guilds continued to "take a number" and kill spawns uncontested to pad their guild bank. Had the rotations not been in place, the top guilds would have quickly left that content behind.
That said, P99 has fewer players, a longer development cycle so players will not abandon content so quickly, and more GM involvement.
Rotations might work, but be careful what you wish for. True, rotations would give guilds access to mobs they had previously never seen. Some kills are better than no kills. However, in the long run, it might harm the number of targets for any given mid-tier guild. Without rotations, smaller guilds are forced to seek alliance and collaboration. With rotations, everyone wants to run their own raid guild, and they can thanks to uncontested spawns.
I believe that simulated patches with FTE shouts, while maintaining the variance, is clearly the superior (but not only) option. Simultaneous spawns dilutes monopoly powers. If the "patches" are announced, smaller guilds with lesser mobilization skills can still compete.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
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