Thread: Raid mob DKP
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  #6  
Old 06-21-2012, 12:30 AM
Joroz Joroz is offline
Kobold


Join Date: Dec 2011
Posts: 186
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content is classic, how the server is run isn't.

ip limit is not classic, its put in because the admins wanted to limit you to one toon

toons living forever without siphoning 10$ from your account each month is not classic... when most people quit they stopped paying and those toons were never seen again unless they were sold to an active player that wanted to pay the monthly fee to keep them active. decisions had to be made.. no thought at all on here.

having unlimited accounts with a single toon on each wasn't classic either.... it may of happened but definitely wasn't anywhere like it is here.

p99 doesn't have the same staffing resources eq classic had... again good luck ever being classic without this one.

I could go on and on about how knowledge of today prevents this server from ever being run like classic.

method proposed which will no doubt be hated and probably never considered would actually reduce steam-rolling content and promote more groups of raiders to raid. whats wrong with actually have to make decisions on what mobs to go after instead of everything that pops. a raid kills a dragon, each of those toons would become less effective for each dkp target they try to tackle, similar to how pvp effectiveness works. measured on say a 7 day rolling average the system would be automated and self balancing.
Last edited by Joroz; 06-21-2012 at 12:39 AM..