And why was it changed?
It's ridiculous now. While fear kiting hill giants now they have their "fast animation" which is clearly wrong. I assume the animation is picked based on their actual speed.
I don't know if this represents the change to their flee speed or is some other unintended consequence, but even a non feared but snared giant didn't use the "fast animation" on live, let alone a feared one.
No wonder I was getting chewed up by the spirocs in TD.
I didn't see any particular problem with flee speed. Seemed about right compared to live. Whats going on and why break what was working?
Edit: In case anyone wants to argue the point, here is a video from live of a hill giant being snared and feared using the same spells... dooming darkness and invoke fear.
Try it on P1999 using those spells. The difference is obvious.
http://www.users.on.net/~vladesch/mi...9-49-37-08.mkv