What I was talking about specifically was mobs fleeing when low on HP. They run at about 20%, which is right, but yesterday for example I was soloing dogs in KC and when they would flee, they were running at full speed initially. As in, it was actually playing the running\pursuit animation for the mob. I am quite sure that never happened on live. Mobs would only run from you using their run animation if they were feared without snare and still had a lot of HP, or if it was a green con and you got it low on HP, I believe they would run early, and at full speed. Dark blue mobs never fled like this though.
I'm only talking about the full blown running, once you hit them a couple times after they start running at full speed, they start simply walking fast, which IS classic. The last patch that increased the flee speed got it right with the fast walking but then took it a little too far, so that they are outright running.
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