Quote:
Originally Posted by Danyelle
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The real question here is, who in this thread can provide evidence that what they are claiming is actually how it happened, or still happens, and how many are basing it off of memories from 13 years ago that could be falsified by time?
I play Live's Test server, the mobs here are indeed a little faster, but not near as much as everyone makes them out to be. Especially if the mob happens to be SoW'd. Fleeing/snared or not. And I can provide FRAPs evidence of this if need be. As for the "modern versus Classic" debate... I checked and did see a single patch note, from 1999 to 2012, that indicates mob flee speed, sow speed, snare speed, or any other form of runspeed, was universally changed. Logic dictates that it was the same way back then as it is now. EQMac would also be a good judge.
Until people can provide some sort of solid evidence stating otherwise. They won't change a thing. You can make all the posts/threads and complaints about "this is how I remember it" that you want.
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Danyelle you seem to be often very quick to play devil's advocate in a lot of discussions that claim something is wrong with the server - all the while you're the one without the 'evidence' to support your claims.
It's quite obvious to those of thus that were there in 99, 00, 01 and on and on that a mob on low health(depending on mob type..use goblin for example) would flee slower than at higher health (just like players). Yet now, they intermittently flee at slow speed, half speed, normal speed and full speed.
Additionally, their animations don't always match.
You get cases where the mob is moving slow in relation to your movements, however their huffin and puffin their legs and arms like some small old guy trying to power walk.
Now let's talk bout the amount of times a mob changes direction. The only time a mob should change direction when fleeing is if the server recognizes an immovable object in the mob's path. When the mob reaches it, it turns or adjusts it's position.
On this server, especially after the last patch, mobs turn randomly and frequently for no reason when they are low health or fleeing.
Face it, the server has errors and until people can provide evidence stating otherwise, they won't change a thing. We're both saying the same thing, but it's not unreasonable to let people post their thoughts and findings on events in the game, whether in the bug forums, petitions or general chat.
If the GMs spent as much time listening to community feedback about the bugs, as much as they sit in zones while we raid on 'raid nights' the server might actually get a bit more stable and consistent.
Out of curiosity what was the date of this 'patch' you saw that mentions a universal change in monster flee speed.