Quote:
Originally Posted by easy_lee
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Mobs have extremely variable hit detection when their target is in front of them. This is most obvious when being chased. If you run in a straight line, mobs may bash you from as much as 15 yards away. If you run at an angle, or zig zag, this almost never happens.
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That's how it always worked in classic - strafe running was guaranteed to let you avoid hits from almost any mob because you're moving at roughly 1.414 times the speed you'd normally be moving (since you're moving one unit forward and to the side in the amount of time you'd be moving in only one of those directions, and well... if I have to explain the pythagorean theorem that would just make me sad). A lot of people including me remember not being able to run away from mobs in a straight line. I remember I always had to run and jump.
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