Thread: AC Mitigation
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Old 05-28-2010, 10:23 AM
Gorroth Gorroth is offline
Kobold

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Join Date: Mar 2010
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The big survivability difference I've noticed when stacking "survival gear" comes, for the most part, from the increased HP pool, allowing you to withstand more attacks. Since mobs don't hit very fast (1 round = 6 seconds), even surviving one or two more rounds due to a larger HP pool is a noticeable increase in survivability.

To the naysayers, remember that the role of AC has already been addressed at the beginning of the server, when it was much worse. The current "solution" was found to be adequate for classic content, but when mobs start hitting harder and faster, the role of AC will have to be looked at once more, unless we just end up having all raid content tanked by charmed mobs.

Also, if anyone knows of a suitable parser for EQ, I'll gladly spend the time gathering data and post the results.