Quote:
Originally Posted by Writ3r
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It still seems to me the classic way would promote more competition. I can see the aspect of fairness in relation to variance due to timezone issues resulting in a kill always laying within a comfortable range for certain timezones (could be altered using patch respawns). However, with a set timer that more than 1 or 2 guilds knows about brings forth more true competition and hope outside of a patch/reset for the up and coming guilds to experience certain encounters.
I know nilbog has made jokes about zergs and such prior so it seems some people higher up appreciate the aspect of there being more guilds getting involved like the old days on here where multiple guilds actually competed for 1 target.
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Q: Why is there a spawn variance? This isn't classic!
A: While we strive to be as accurate as we can in terms of classic content, this is something that we feel is necessary to keep things running smooth. We believe the spawn variance method promotes both fairness and competition. Please note that we do not refresh the mob spawn times with a crash or patch. On live all raid targets re-spawned with a patch which usually caused bunches of raid targets to spawn. So on live Nagafen or Vox kills were not always exactly one week apart.