Multi questing still going strong... so says the economy?
Multi-questing serves only two purposes
A) Making money
B) Holding onto items for 'friends' or 'guildies' - or by extension holding onto items with one character of yours for another. You were there but you weren't really there.
Money and questing is a pretty large taboo in MMORPG. The fact many quest items were NO DROP is the common sense part.
Simply because Sony introduced MQ, doesn't mean it's a good thing, and certainly we know they introduced a lot of things that weren't good.
And as for holding items for other people; that's fine, if the item is not usable by someone already with you.
Unfortunately people tend to overlook this. I've seen countless groups now where an item can be used by someone in the group, but they've been told to random/roll because it's multi-questable - as if that suggests it transcends need before greed.
Regardless of the argument classic versus non classic, decency and courtesy do not have to be void of group experiences just because a lot of items are able to be multi-quested.
We should have never had MQ here, it only serves to better the greedy, lazy or not-logged in. Dropping the MQs forces people to loot their own items or farm legitimate sellable items.
Isn't that half of what made the game appealing to those who like difficult experiences?
Apologies if I've ever been grouped with someone whom lost their item because I didn't speak up against it or couldn't prevent it.
And I guess lastly, as a head's up - don't assume people will treat need before greed with any sort of respect because when classic was classic, need before greed was an attitude, not a button on screen.
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