Some things that stuck out about early EQ that were fixed in WoW:
1) Embedded time sinks. The long cast times, mana regen, health regen etc.
2) Corpse runs. Most didn't want to spend hours doing this with no reward or fun.
3)Huge wait times setting up raids or groups- (i.e. "need cleric and CC for king group.")
4) Huge wait times for rare spawns and rare drops
5) PvP as an after thought.
6) Having to put your life on hold to be a "real" player
7) Unbalanced classes. I was an ogre sk and regretted it for several years.
It's clear that WoW turned EQ's weak points into strong points for WoW. EQ is fairly Masochistic.
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