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Bard - obviously valued in group pvp, unable to do shit against anyone intelligent/geared who chooses to disengage. Not going to be fun whittleing down randoms health until they zone or just gate and laugh at you.
Ranger - no disc, no interrupt, no health (compared to other melee classes), no point. Ok in group settings if competently assisting / performing utlitiy roles such as chain pumicing, ccing pets, etc, but a poor substitute for another hybrid.
Warrior - Good gear, resists? P good w/ group, poor solo. Bad gear, bad resists? Better than ranger.
Necro - Pretty good against retards, rangers, and pure melee. Pretty bad against anyone who has channeling and cure pots/pumice, or just decides to run away since every spell takes forever to cast. Good for groups when people are too busy trying to assist train / run around to focus on pellings/curing themselves and asystole can lolsnare people with an assist train in pursuit.
Druid - its a druid.
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ty for this response although it is somewhat depressing
I'm assuming pal & sk hold their own a little better than other hybrids/melee in solo pvp.
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It was 51 in karnors for VS lol
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Rushmore said in ooc today something about it being a good thing that Nihilum was still here playing during the rock bottom population time. I kinda wanted to strangle him.
I'd still like to try leveling up so I can grief off this carebear zerg one bluebie at a time though. THAT HAS ALWAYS BEEN MY DREAM