Xp seems way to fast for me, so far its been interesting playing here. Its not the 10 person community I expected, but it is something slightly different.
If you like a small community and can play well with others - then this is a great place to play a group class.
If you are a lone wolf, then your basically stuck being a necro/druid/wiz/mag/sham/bard. Of which there are plenty. You can then join a powerful guild and twink out your solo tank/rog/etc...
There's been tons of great muds were the focus of the game turned away from > pixels > pals
We can all be pals, too fast xp may destroy it, I'm not gonna say certainly. I rolled a toon several days ago, I'm now level 30, making lots of pals, I hope they stay, but not at the expense of quality, dedicated players. Which this server "seems" to have more of.
Even the trolls on this server are more pro it seems. I like this. The curve steepens abruptly at 50 ish I hear anyway. So as long as there is a cut off from noob>hardcore thats good.
The steeper you make that curve though, the more disapointment for the noob, and the more noobs alienating the pro's trying to start fresh. Who knows what the perfect formula is. I don't think faster is better though.
More xp = more attraction = more people potentially staying. This is good for noobs/pros/pvp gods alike, we all like having people to play with no matter our style.
I suppose the real input in this case comes from the staff running the server, its up to them to decide what kind of community they want to build. How big they want the population to be. Its up to us to choose wether we like it or not. Not endlessly debate it and cry about it. The final rate is ultimately in they're hands and they will change it as they see fit. I'm sure they're aware of how it affects population by now )
Also 24 hrs or so after kubark release see's its first 55 server first... Yeah its powergaming poopsockers who never log off, and probably trade off with their roomates IRL for breaktimes but that is pretty fast lol
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