You do realize that every mechanic is not spelled out in an Everquest patch note and there will be bugs unique to the emu code they have.
Certain bugs were also bugs that would have been fixed had they been DISCOVERED earlier in the time line.
There's a clear case for a game breaking bug that was used on classic for a very short period... but just because it was discovered in Luclin or later doesn't mean it needs to be in here.
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