Thread: Game Mechanics: Pulling while Invisible
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Old 08-23-2012, 02:20 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Just have to point out, mobs that social aggro (which is almost any mob of consequence) will assist their buddies even against players with max warmly faction. The thing that prevents adds with invis, hide and whatever else is the mobs can't SEE the player.

Things like this were usually explained on Live as follows:
Mob1: Oh look, Soandso is my friend! Hi Soandso, I look upon you warmly!
Soandso punches Mob1 in the face!
Mob1: You asshole! I hate you now! You gunna die!
Soandso invises and runs away.
Mob1: I'm gonna catch you jerkface! I can still see you cus I'm so mad at you!
Mob1 runs past Mob2, Mob3, Mobn.
Mob2: There goes Mob1. I wonder why he's chasing after nothing and screaming? That guy has problems.

Applying logic to this just doesn't work. If we're going to apply logic, then you'd think Trakanon would spawn someplace else where there weren't 50+ characters logged out ready to kill him in the first 60 seconds. Trakanon says, "Crap, you guys again? I never thought you'd come back and kill me some more!" Verant created it, nobody said Verant was really thinking about it.

Edit: Also, the whole reason monks pull with sneak is because sneak makes you "invisible" to mobs whose backs are turned. I guess that should be removed too? Am I misunderstanding the mechanics? I always acted on that idea and it always worked on both Live and P99.
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Last edited by uygi; 08-23-2012 at 02:24 PM..
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