Well it kind of depends on what you mean by catch up, OP. I'll try to answer your question realistically without being a debbie downer, though. Just remember that even when everyone starts at the same time, the players who are online for 8 hours every day quickly "get ahead" of those who only have time to play on the weekends, for example.
If we call level 46 a minimum for hate/fear/sky/epics raiding, then I'd say you are something like 6-7 days /played away from raiding. If you're talking about being in on the god and dragon (and VP dragon!) kills on the server, then you'll need to be level 60 with resist gear and keys and all that... probably at least 15 days /played.
Some classes will get to those points quicker. You can AE kite a bard to 50 in a few days /played and you don't need to worry about buying rare spells or expensive gear in order to be very effective. As a healer, get some twinked melee on your friends list and heal them as they power through the levels. Melee will be tougher to level from a fresh start even if you make good friends and group with them all the time, but it is doable.
Raiding guilds seem to be open to accept any class as long as you get to know their members and demonstrate your competence prior to applying for the guild. I.e. GROUP with the guild you want to get in with as soon as possible. Raiding guilds tend to be looking for more clerics, bards, wizards, rogues, and tanks, before any of the other classes.
As cliche as it is, I agree that you shouldn't focus too awfully much on your end destination in the game. Don't neglect it, because it is something you WANT to do. But don't get so caught up in wanting to clear the planes or get your epic or kill trakanon or whatever that you forget you're supposed to have fun right from level 1.
This is a super fun game right from the get go, after all. Pick a class you want to play, find some cool people to play with, and then work towards your goals from there while having fun along the way.
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