Thread: Raid Changes
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Old 09-12-2012, 01:25 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
If some people camped mobs as much as this thread, they would be decked out in pixles!

I think it should be how live was, if I recall it was 24 +/- . I could be wrong!
Live definitely wasn't +/- 24 hours, if there was a variance on normal raid mobs it was extremely small (like +/- 1 hour probably). And your idea still leaves 48 hour windows which is still unreasonably long for anyone with a life outside of this game.

Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
yes it is. you want to poopsock you can force a rotation. stop lyin !

anyways variance is applicable here to the abundance of raiders vs the supply of raid targets.
basic economics.

Velious increases raid target (bosses) by at least 3 times. Not to mention 4 new grind areas (HoT, WToV, PoG, Arena/Manor). TMO's epics are 99% done with only a few new apps not epic'd. The only mob in VP that will drop anything we need is PD and that wont be a priority target. Trakanon? who cares.

Also, ST, ToV, even Kael will be significantly longer raids than current raids as we will have to clear, and likely wipe a few times while we gear and learn encounters.

variance will have no relevance in Velious.

In classic to kunark it stops the poopsocking...thank god.

Until there is more supply added (Raids) variance is the best idea currently offered. Getting rid of it will burn your guild out even faster than it is.
Abundance of loot typically doesn't stop top guilds from contesting mobs, as they can just sell the extra loot (see: trak guts, earth staffs, maestro hands, etc.).

The rest of your post is an argument for variance, and you make some decent points, but not for leaving it the way it is where windows for 7 day spawns are up to 4 days long. It should be cut into 1/4 of what it is now, if not 1/8.
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