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Old 09-13-2012, 12:41 AM
Yukahwa Yukahwa is offline
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Join Date: Jul 2011
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I think a PVP info board with a 30 minute or even a 1 or 2 hour delay would be ideal. It could basically show a ton of battle details on any battle that results in a death.

I think it could feasibly show the following

1. who got the kill shot
2. all who was involved in doing dmg to the player, and % of dmg dealt. It should differentiate between melee and non-melee damage
3. who was involved in assisting those in number 2, and how

Basically every time a battle went down, a story would be told. It could be an hour delayed, or even two hours, or even 12 hours, but it would tell a story and would put an end to (or change the nature of) the kind of smack talk the players on this server put out.

Battles that don't result in a death wouldn't be covered. Everyone knows that when people say "Lol u ran!" they are really saying "Dang, he got away because I'm not good enough at EQ pvp" so overlooking those non death engagements is no problemo.

Here is an example battle

"Gloinzz killshotted Soandso at 9:00PM PST in City of Mist"
"Gloinz dealt 628 damage to Soandso"
"Gloinzz did 100% of pvp damage dealt to Soandso"
"Player X buffed Soandso at 8:17PM"
"Player Y buffed Soandso at 8:03 PM"

This battle log tells a story about a time when Gloinzz zoned into CoM, killed a groups MT, and left.

The PVP board system will also benefit group PVP. It shows clearly the less amazing 1 shot kills of that type of PKer, which is nice..but it will also detail embarrassing battles when one entire group is totally stomped on by another group, and how it went down.

I think PVE hotspots would also be a worthwhile thing to try. Certain zones would be EXP boosted which would draw PVE guys, Griefers, and people that hate that particular group of griefers.

The very very very most important thing is that the server feels alive. The fact that regen items are still non functional on this server makes the server feel completely dead, forsaken, and abandoned. This drives players away big time. No one will spend time playing on a server that is looking more and more like a ghost town every day.

For example: the front page read "Kunark Postponed" for like two weeks after kunark was released on red. Thats a great way to essentially snub a potential shot of vitality for the server. If on the front page, p99 staff made it look like things were happening on red, people might want to give it a shot.

One sure way to make the server feel alive is to put the kill board on the front page permanently, or a small killboard highlights box with a link to the more detailed killboard. This would make bored bluebies jealous every day, because it becomes more and more obvious that playing blue means you are missing out on a hugely exciting dynamic of everquest.

As far as the EXP bonus is..well most people will complain about EXP anyways. I suggest the current EXP bonus for soloing, and an extra bonus for any group. Some people make full groups. Nothing too fast of course. Grinding is a big part of the game and its important that everyone is afraid of deaths.

Except PVP deaths. EXP loss is not necessary. Maybe make the boot slot always lootable so people can steal each others shoes. Even make new in game quests for PVP only shoes with funny names and attributes. To counteract lamers that keep their feet slot empty, if the foot slot is empty, one of any item can be looted, to discourage weak sauce behavior. Maybe not exactly this..but something like this is an idea that will make pvp more fun for everyone.

Training should always be against the rules. Evil players that train should always be banned eventually. Some trains are accidental. Accidental trains don't happen every night. All of the possessions of confirmed trainers should be given to the families of the individuals that were victimized before the account is banned permanently. Harsh punishments means people will think twice before resulting to weak sauce PVP tactics. GM's will be sure a ban is appropriate when someone accumulates a noteworthy train history accompanied by consistent reports of negative behavior.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Last edited by Yukahwa; 09-13-2012 at 12:46 AM..