Quote:
Originally Posted by Aerist
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I agree incentive to group is a plus, but i think the focus on the server should be having the entire player base near or around the same level to promote such grouping.
I also do like the idea of character transfers from blue to red
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Which is why there is already a low level xp bonus that scales down as you get higher.
Thats the only individual xp bonus that is needed, anything more and people will just continue to solo which results in 50 percent of the players (the non solo classes) quitting early, and 25 percent of the soloers quitting later (due to bordem after all that soloing).
The player retention rate in regards to xp has to be tackled from both sides. People need a reason TO group (xp bonus) and a reason NOT to solo (no bonus associated with it).
The draw and desire to solo is HUGE. Its just so much better and more convinient. No waiting on others, afk when you want, go where you want, 100 percent of the cash/loot is for you,etc.etc.etc. Even if what I suggest comes about some people will still solo just because of the above.
The idea of transers or "free level 60s at char creation" is just collectivly throwing in the towel and would greatly cheapen the server.
Anyone remember that server sony launched where you started out lvl 51 with 50 AAs? lol how fast that became a ghost town with the finaly 7 people playing BEGGING to be merged with another server, it was scary/funny. Think it was called Trakanon? Total joke server.