Quote:
Originally Posted by Widan
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This is irrelevant, you aren't going to be able to solo as a warrior, rogue or whatever class either way past like level 10. Even a classic eq emulator needs to undergo certain changes to accommodate for the fact that they don't have very many people playing. Your points about gear and buffs don't address the problem of the lack of actual people playing. I'm on right now and theres 92 people on, hardly enough to even be able to form a group within each level range.
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Back in early 2001 (I think) I leveled my Ogre Warrior to 31 mostly in groups in Kunark. Sometimes, when I didn't get a group, it would try to solo a blue sarnak (light blue didn't exist then). About half the time I'd get my ass handed to me, especially when they ran and I had no way to stop them but a lucky bash.
I eventually got fed up with my roommates (or at least, people I was playing in the same room with) watching TV instead of healing while my warrior died, so I rolled a Wizard. I leveled the wizard at least in part by finding single spawns where I knew the exact paths of walkers and the spawn time, and I could just nuke one down and med to full while doing homework in the six minutes between spawns.
The moral of the story is that soloing has historically sucked ass in EQ. Even when it was supposedly good, like quadding raptors in TD, it was still tedious, sucky, and dangerous.
I'm sure my story wasn't all that encouraging, and I really don't mean to jump on your case and be mean. Just wanted to point out that the Vision[TM] has fucked a lot of orifi in its day, but somehow we all come crawling back to it....