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					Originally Posted by  Ravager
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				Isn't the reason TMO can steamroll most mobs on a repop, and in variance, a result of mass recruiting to deal with variance in the first place? Last night they simultaneously killed VS with 20 and Trak with 60 within moments of the server coming back up. Without variance, would their guild have been built big enough to log on 80 people at once? 
			
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 We killed VS first then ported to EJ and ran to Trak. Trak was up for over 20 minutes.
We are running very high on membership right now. We pulled ~60 for most targets, but we went even higher in VP (We call this the "Phara`Dar is up" effect.)