Thread: Raid Changes
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Old 09-20-2012, 04:09 PM
Nlaar Nlaar is offline
Sarnak


Join Date: Jul 2010
Posts: 214
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
I wish this hadn't devolved to TMO bashing/defending. It's so incredibly naive to blame TMO. Before TMO, TR did the same thing. Before TR, DA did it. Before DA did it, IB did it. It's not about the guild; it's about the rules. The way the rules are set up, you're far better off forming a mega-guild with 100 active members and dominating content in order to share loot. Nilbog wonders why the guilds on P99 are so massive compared to Live? Because on P99, UNLIKE ON CLASSIC, you can dominate 90+% of the raid content given a big enough guild. There's no incentive to compete. Joining up and splitting everything with a prohibitive monopoly on the end-game is far more pixel-lucrative than tracking 96 hour windows with a reasonably sized guild and risking not getting the kill. On Live, that type of monopoly wasn't possible. Everyone knew when mobs were spawning; having 100 members was only a slight advantage over having 30. It didn't make sense to carry dead weight that would absorb loot.

TMO has acted 100% rationally. By accepting anyone with a pulse, they can keep every raid target tracked 24/7 through windows, and they can ensure sufficient turn-out at any time with a batphone. By getting 90% of the loot, it's very easy to keep everyone happy despite the big numbers. If all of a sudden rules changed and they were getting 40% of the loot with 100 active members, they'd either split or slowly bleed members until we saw something much more similar to Live: 3-4 mid-sized guilds all engaged in the end-game.
Emphasis added.

Thank you for steering us back on track.
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