I never raided on EQ1, but I did on EQ2, while they had contested mobs with spawn variences. My guild had to switch servers to even get attempts in, to learn each fight. If there wasn't a variance, we would've been at least able to attempt mobs and improve as players. Who's going to want to join a raiding guild that doesn't even get to attempt anything? Set spawn time will promote more competition, which is what it seems everyone wants, including TMO...
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