Thread: Raid Changes
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Old 09-21-2012, 02:36 PM
Autotune Autotune is offline
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Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
As an aside, I have no idea what you're talking about Giegue. Shortening variance would be absolutely disastrous for small guilds. Tracking an 18-hour window means nothing -- don't you understand? If Divinity and TMO are both tracking the same mob in a shortened window, TMO is going to beat you 100 times out of 100. So yes, you might have a better chance of actually getting a batphone when the mob pops: good luck with that. Divinity will log in 12 players at 4 PM or 4AM EST. TMO will log in 35. Good game. Let's say you luck out and a low-priority raid mob happens to pop at 8PM EST, early in its window -- perfect conditions for a small guild. You're still not beating TMO and BDA to the finish line. TMO is willing to track 96 hour windows and hop online at any time. What do you think they're going to do when you condense things into 18 hour windows? They'll have 50 people ready to pounce the second it pops. They had 77 raiding the other night. You cannot beat them in a variance battle. If anyone beats them, it will be BDA -- because once again, variance caters to size. TMO and BDA can mobilize 50% of their raid force and throw warm bodies at mobs instantly. Smaller guilds need to wait for their entire raid force, then prepare. Maybe if you're lucky they'll link loot.

On top of that, once a mob gets toward the end of its window, guilds are just going to poop-sock. Inny with 5 hours? Sounds like a good time for a Hate clear... said 4 different guilds. Trak window at 8 hours? Hey, how about we get a few dozen people to clear juggs. This would be the only chance a small guild has with a shortened variance -- by poop-socking in window. But once that starts, then everyone is going to poop-sock in window. Insert mess.
Now insert bi-weekly repops to keep all of the mobs around 24hrs of each other before the next repop.

Honestly atm, what is helping TMO is the large variance. Things are so spread out that they can easily defend(for a lack of a better word) "their" mobs from other guilds. The risk of going after one target and having another spawn during the same time is very minimal. It might of happened 4 times over the 9 months of raiding I put in last go round. Condense it down into a shorter period and now TMO has to defend all the targets in a much shorter time spawn against more foes.

Makes it rather difficult to be in all places at once while people are all attacking your pixels.
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Last edited by Autotune; 09-21-2012 at 02:40 PM..