There could be another issue here with a hard coded check on the Resist system.
Some said that on live the maximum cap on resists was 255 (hardcoded server side) even though the client would go above this.
If you look at all of the skills (nothing over 252) it would kind of make sense. It was not overhauled to go higher until Planes of Power when the level cap was changed to 65 and skill levels were increased.
Here is the data on Lure of Ice from the Velious spdat (Notice the Very Hard to Resist):
Code:
Lure of Ice
Very Hard to Resist
Decrease Hit Points (HP) by 825 (L60)
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Classes: Wiz (L60)
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Range to Target: 200 feet
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Skill: Evocation
Allowable Targets: All
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Resistance Check: Cold
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Mana Required: 320
Spell Duration: Instant
Casting Time: 4.50 seconds
Spell Recovery: 2.50 seconds
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Spell cast on you: You succumb to the lure of ice.
Spell cast on someone: Soandso succumbs to the lure of ice.
Looking at Lucy in the resist adjust it shows -300:
http://lucy.allakhazam.com/spellraw....69&source=Live
It shows it was changed on this date from 0 to -300.
This was when the new spell system was put into place before Planes of Power.
Code:
2002-09-04 11:33 Changed Resistadj from 0 to -300
(It very well could have only been shown server side before this though as the Sony database in Nirgon's earlier post from 5-1-2001 shows Poison Breath with a resist adjust of -150)
The patch notes from the spell system change:
Quote:
Resistance Changes:
We've made some fairly drastic changes to the way the spell resistance system works. Previously, there was only the smallest benefit to having resists over a certain value. We've reworked resistance in its entirety, completely replacing the old system with one that is more logical.
The idea behind the changes is pretty simple: Resists should matter in a way that makes sense.
Important things to note about the new resistance system:
Resists matter more for PCs. There are now tangible differences between having 50, 150, and 250 in a given resistance, for example. Resistance buffs, bard songs, and resist gear have actual value, all the way up the line.
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Could this have been in regard to the value of 255 for Spell Resists? Kinda sounds like it.