Thread: Miscellaneous: Weirdness zoning into q. sewers
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Old 11-26-2009, 01:43 PM
Datante Datante is offline
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Join Date: Oct 2009
Location: Minnesota
Posts: 47
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The admins are using invisible npcs with proximity detectors to transport people to and from the aqueducts (the regular zone lines were causing problems, possibly due to too many different zone-in points--same situation in Freeport). Is it possible you are hitting the zone line area and skipping by the invisible npc before it activates? Approach more slowly and you should be ok.

I also had some problems with the far NW zone point (aqueducts to N.Q. near the monk guild) as the transport drop point is too close to the npc, and upon sinking a little bit after zoning, one gets drawn back into the aqueducts.