Karsten,
Your previous post has a lot of flaws in it. Assumptions and declarations made such as 'if you can't find a group in XYZ, you're doing something wrong' do nothing but increase your post-character count. You know as well as I do with 150 players online during XYZ hours, you have significantly more trouble finding players to group with than if you had 2,000 to 3,000 on a live server. Let's leave out the blanket no-value statements like that as they don't help at all.
Now, without actually posting on anything else you said, I think we can agree to disagree that some people find it hard to level, some don't. The question at this point is this:
Do we, as players and supporting people of Project 1999 feel that it would increase our player population if we supported some *minor* changes to help melee classes level more effectively?
To put it bluntly, this is Classic EQ. If we are fine to leave it as is then nothing gets changed and we all knew what to expect when we rolled our class.
However, if there's a large enough population to warrant it, minor tweaks could be made to help out those melee classes. NOT exp bonuses... trivial tweaks such as the suggested 'allow bandages to bandage past 50%'.
I'll exit the thread now as we've pretty well beat the perverbial dead horse... well... to death
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