1) Two teams good and evil. Team are based upon the sum of your evil and good deity factions. Switching teams is possible but it would involve trashing your home city factions while raising factions of the other side (red wine & bone chip quests etc). This will also prevent high elves from raising faction with grobb and killing people at bind while still remaining on the good team.
2) Leader board
3) Zone control map highlighting which teams control which zones.
4) Characters give experience when killed in pvp. The amount of experience is based upon the kill streak (see leaderboard) that the slain character had going. (i.e. killing Solidus or Lethdar is worth more experience than killing Mellowyellow). Characters with no kill streak give no experience to discourage farming alts (leader board will help as well as people want to maintain their position on top).
5) Hot zones implemented. Hot zones would be defined as zones controlled by the other team. The group of high elves looking to grind for the night would be rewarded substantially by grinding deep within enemy territory (guk) versus safety (crushbone).
6) Binding - Territory control is enhanced by only allowing players to bind in their good or evil faction cities (kelethin or grobb for example) or neutral cities (queynos or freeport). This includes casters. When slain characters respawn at bind fully geared.
7) Encourage players to group with team members via exp. No one wants to group with hybrids.
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