He should also Trakanon touch trough divine aura
http://www.angelfire.com/freak/eqjon...s/trakanon.htm
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Pulling can sometimes be done by sending a necro with harmshield, bard with level 60 invul song, cleric or paladin in, they will get trak touched to the shrooms. Trak will run by dont mind him. Run into his lair and clear it as quick as you can
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On the aggro range:
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Just wait until he reaches the back and pull the juggers and the protector.
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http://www.monkly-business.net/forum...ead.php?t=8798
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Rule number 1 about Trakanons lair, and something you must never forget. Never ever attack anything, it'll aggro Trakanon. For the Protector to chase you, you literally have to stand under its nose.
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Moriza, Trak aggros on sight, there is no aggro range on him, if he sees you he aggros. Is it possible that someone in your raid group wasn't hidden?
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^^ a little overboard but gets the point across
http://www.monkly-business.net/forum...light=trakanon
whole thread discuss pulling strategies
As far as the necromancer thing, watch all those trakanon killing on youtube and youll see him running and casting a lot of necro spells and never enraging.
I remember a fight on live where he spent a whole 45 second casting stupid necro dots and died without even aoeing once.
about Trakanon running:
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If trakanon has a few juggs in there "helping" him, he won't try and run.
just assign one group to deal with the adds -mez or slow, and have everyone else kill trak then switch to the assist once he's dead. if all the other golems are pulled aside from the protector, all you need is 1 tank on him and get him slowed.
again, with him there, you won't have to worry about trak running away.
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What would happen is sometimes he'd run pretty fast at 15%, would get next to the bridge and gate back to his lair, going back to 25%.
He also should corpse camp for 20+ minute on any aggro. ie: if you aggro trakanon and feign, he will stay there for 20+ minute.